Review: Rime

It didn’t take long for me to fall in love with Rime... seriously a matter of 10 minutes-ish. Yes, featured this month on the PlayStation Plus free games, the beautiful aesthetic and dynamics of Rime are truly a marvel to behold. 

See what I mean?

See what I mean?

I recall watching a short play through on YouTube some time ago, enough to intrigue me but not enough to lose interest. Even then I thought the level design and art style of the game were on another level separate from anything I’d seen recently. Crisp, colourful and refined. Yet, when actually trying the game myself for the first time, I was blown away by the sound and music.

Rime follows a third-person perspective of a mysterious young lad, whom we’re introduced to lying unconscious on the shore of an equally mysterious island. Yet, even when presented in this situation, the sound design flawlessly recreates the soundscape for the setting, and continues to do so throughout the game. Furthermore, the music brilliantly compliments the completion of story objectives. So far as to say that exploration and puzzle solving are largely incentivised through the reward of a stunning score. Therefore, not only does the player receive the satisfaction of solving a mind bending puzzle, there’s also some ear candy to go with it. What’s not to love? 

I found myself so captivated by everything on offer in Rime, I watched thirty minutes turn into three hours within the blink of an eye. Yet, I did encounter some moments which broke the spell a slight amount. For instance, the main music theme, whilst it didn’t detract from the moment, seemed almost too similar to a piece from the Lord of the Rings saga. Further to this, during the game we eventually meet a fox companion that barks just a *little* bit too much; especially the case when you’ve messed up the same climbing sequence four times in a row. I’m sure he means well but it does get annoying...

Fox: “<Come on you can do it!>”

Me:  ._. Can you not tho.

But all of these aside I can’t recommend this game enough. The aforementioned features all work seamlessly together, whilst using the slowly ramping puzzles and narrative to push to game forward. Even if just for the music and sound design this game is worth playing, but the whole package makes this game an easy favourite of mine.